Untethered Worlds

Pull up a seat by the fire. A 3D tabletop with painted boards, real dice, and minis you pick up and move, played by one game master and their friends.

Beta coming soon

Three player minis standing around a campfire in the waiting room, with lanterns and a stone arch, above the clouds.
I · The waiting room

Everyone gathers at the fire

Before a map opens, the table meets on a peak above the clouds. Your mini waits by the campfire with everyone else's, until the game master is ready.

II · The dice

Dice you actually throw

Every roll is a real throw. The dice tumble across the board, off the rocks and into the grass, and the number they land on is the number you get. Eighteen sets to choose from.

A rain-swept coast with a wrecked ship; a ring of attack options circles a goblin, showing a roll of 7.
III · The board

Weather, light, and a fight

Boards are painted 3D places with their own light and weather. On the Storm Coast the rain doesn't stop. When a fight starts, the battle ring puts the attacks, the roll, and the result around the creature, in one place.

IV · The table

Every seat sees the roll

When anyone throws, the same dice land on every screen at the table, the game master's and every player's, at the same moment.

The map shelf

The shelf is filling up. Cities, coasts, ruins, sky islands and the deep places below, being built one board at a time.

Cover art for the city boards: a walled gothic city lit at night.City
Cover art for the coast boards: cliffs, a beach and a shipwreck at sunset.Coast
Cover art for the ruins boards: overgrown stone ruins and waterfalls.Ruins
Cover art for the sky boards: floating islands joined by rope bridges under a full moon.Sky
Cover art for the underground boards: a cavern hall with blue crystals and a river.Underground